(This narrative was written by Andy and sent to everyone via email. I figured to keep a record of our adventure, I should post it here. -Chad)
At the graveyard. Bilarro was killed by zombies. Winston was knocked out, but stabilized. And Sprocket was disabled after taking out a zombie. Presumably, Numrona regained conciousness after an hour, quaffed some healing potions and then did some very bad things to Winston and Bilarro.
When the overland team arrived in Alsay, they found a crowd around shirtless and crucified Winston and Bilarro, with Sprocket on the side. Bilarro was alive. Both WInston and Bilarro had weird growths on their sides.
After some healing, we relayed the story to the group. Then went to the Inn. Islay drew a pciture of the necromancer based upon our recollections and showed it around. The Innkeeper recognized her as Numrona, a gril who left several years ago to study at Starfall Academy. I’m not sure if the innkeeper remembered that she and Cederic Imiglio (Phil’s new character’s dead brother) were an item, or if we discovered that later when we found old letters between them beneath the floor boards of his bedroom. We also found a picture of something that the Pelorian cleric, who arrived a bit later, described as the Sunrod.
Also, the cleric doesn’t know how to remove Winston and Bilarro’s cysts, but recommended a “doctor” who lives in the Eastern Frontier. While debating about whether to work with the necromancer, kill her, kill billaro and winston removing the cysts and then resurrecting them (my idea, but Tim and Brian seemed to like it a little too much, and I’m not sure if they would have followed through with part two of the plan)… anyway, while we bickered as we tend to do, Winston was suddenly possessed by the necromancer Numrona. She basically said if we came after her, we would never leave. Then she released him. At some point in the conversation, she revealed some info relevant to the main plotline, like Rasmire Fortroy rising to fight the Black Rage in case she were to fall.
Actually now that I’m typing it out, I think that we discovered the letters after this encounter. Because then Raul (Phil) tried to get her attention again to ask her about his brother. She did not reply. So we went to the graveyard so he could visit his brothers grave, which had been disturbed. We decided to return to town and get some supplies, then take the 3-day trip to Numrona’s fmaily farm so that Raul could talk to her about his brother. When we arrived, we discovered that the place had been destroyed by acid (we guessed that it was the parent of the young black dragon that the land team encountered, but have no actual proof of that). Inside we found Numrona’s lifeless body. In her hand was an item that looked like the rod form the picture in Cederic’s house. Raul picked it up and was blasted with negative energy. So Winston used telekinesis to pick it up and put it in a sack that Billarro had. And then Billarro tossed it into the bag of holding. We searched around and found nothing else useful. We did grab some loot off of her. Bilarro took a ring of invisibility and Winston took a ring of protection and her staff. Everybody else split up her remaining healing potions. Nick and Chad should add one potion of cure cirtical wounds to each of their character sheets. Chad, note that healing potions still work on warforged, but heal half the normal damage. Then we left.
We decided to head back to Lanterum, from where, at least Winston and Bilarro, would catch an airship to Balcorran. And then head east to find Doctor Marchinko and have their cysts removed.
On the first night, while Raula nd Trakas were on watch, two skeletons came out of the darkness and attacked. Raul destroyed them with the divine power of Cuthbert before anybody else even woke up. Nick, note that you gained 100xp for this.
On the twelfth night, while BIlarro and Maxon were on watch, a poor soul named Chuck stumbled out of the dark pleading for help. He had been beat to shit and his wife and children had been killed by outriders of House Grast. We took him into the camp, patched him up and gave him food and water. He continued with us back to Lanterum, where Islay bought him a horse and gave him 100gp to get back on his feet.
Also, right before we returned to the city, we encountered a gnomish potion vendor with clockwork stuff. Not much transpired there.
We returned to Lanterum.
At the Camorine Estate we discovered that Steffan had traveled to Balcorran with Prince Elias Archidiem. We are not allowed to stay there. So we got rooms at the Blonde Swan, a mid-level boarding house in the Entertainment District.
I’m not sure which of the next two tihngs happened first. It really doesn’t matter though.
We visited the High Port Skyport and found out that the next airship to Balcorran doesn’t arrive for a week. When it departs next, it will take a week and a day to get there. We purchased tickets for ourselves, some second class (300gp each) and some third class (45sp). You need second class tickets to be able to bring cargo at all, and I think a horse costs 25sp per day. So the guys with good horses bought second class tickets. Bilarro can’t afford anything but third class, so that was an easy decision. Sprocket, Trakas, and Winston will need to decide how they want to travel. We can probably change our tickets later, but there’s a chance that they could sell out as we get closer to departure. First class would cost 7000gp, but we;d only need to buy one ticket and we’d all share a suite and first class passengers don’t have to pay for cargo. But right now that seems out of our price range. But we have a week.
There, we stashed the Rod of Darkness with Winston, Sprocket, and Trakas and went to the Archivist’s Adamantine Tower. We asked to speak with somebody about the rods. A junior archivist came down. When we showed him the letter from Numrona to Cederic that spoke of finding the rod of darkness in Agragard, the City of Tombs, he remarked something like “Agragard, I should’ve figured” or whatever he actually said. And then invited us in. Everyone except for Islay got a funny feeling about that, like he was up to something shady, so we asked to have his superior come out to meet us where we were. Somebody else came down to talk to us. He seemed on the level. We revealed that Numrona was in Alsay, and he thanked us and sent us on our way. The only new info we got out of it was that the Rod of Life (sunrod) and Rod of Darkness are two of a set of six interconnecting rods that form a sphere. The other four rods are attuned to Fire, Water, Air, and Earth.
We left from there. And I think we’re heading back to the inn for now. It’s probably approaching evening by now with all of our running around. Islay expressed an interest in gambling. Bilarro is inclined to join him. I’ve got a week to turn 50gp into 300gp or spend the following week smelling Islay’s horse’s manure while I sleep.
An in-town side quest we’re aware of include that secret sewer passage where we met Trakas that might lead to some underground pit fighting ring.