Sundered Schemes

27 May 2018 Session Narrative.

27 May 2018 Session Narrative.

The Gambit was stolen by Andholm’s father and Ramsey’s Rock outside Lanterum was moved or lifted due to the signs of a battle and the evidence of a lot of horses. Though, Raul and Maxon would be the only two would know that Ramsey’s Rock was lifted or moved.

We sent Prince Elias a message that we are on our way, but we should beat them to Lanterum.

At Lanterum’s North River Gate, it was open with no City Guards on the parapets and after we disembarked from the barge, the streets to the Noble District were empty. Since the city has been attacked a number times in the past, the city residence know what to do by leaving the streets clear so the city guard have the room they need to do their jobs.

As we arrive at the Noble District, the gates open at the sign of Fortroy’s crest on the side of the carriage. As we enter Fortroy’s castle, the castle guards donning magical weapons and good armor placed the group under arrest for crimes against the Crown. As we were lead to the dungeon, the doors to the throne room open to show the King Valerian Archidiem on the other side.

Once inside the cell, the whole group has free movement.

There is a door at the bottom of a set of stairs that lead to the lower part of the dungeon, and the sounds of whimpers and cries can be heard when the door opens. Islay, when investigating, can get about 10 paces before he gets too far from Bilarro. It would seem the first daughter; Gladia is the one making the sounds from the lower basement.

The next guard arrives for his shift. He brings us a meal and we talk about the attack on the Fortroy estate and they were told to kill everything.

The next morning, the dayshift guard, Jansen, arrives and sits down and starts reading. The first book is about ‘The War Among The Leaves’ from an Elven point of view and the second’s the same, but from an Axonian point of view.

Some time, around noon, a man in fancy robes entered the dungeon to tell the guard that we are to be held until dinner and then to be released to House Vortal.

The two guards that left the dungeon return to the basement just as James Vortal arrives to release us into his house’s custody.

Upon being released, the group and James Vortal head to the Blades office. Once there, Venchia states the League Of Independent Noblemen contacted the Blades to help investigate the attack/battle at Ramsey’s Rock. Then, James Vortal looks like he has rippling water on the side of his neck and then transforms from James into it’s natural form…a changeling, Tyrus. The deception was necessary to confirm Fortroy’s story.
As we look for Daemon Fortroy’s carriage, the tracking device indicates it is south of the city…and we are at the docks, on the southern most end of the city.

Raul, at the Temple of St. Cuthbert meets with Kazzmeritine and the lead cleric, Brother Ferdinand.

Outside the temple, the * arrives to take us to Bridgeton where there are reports of an undead army is amassing under the city. In route, a plan was devised to enter the city through a disused sewer. Sprocket’s role in the plan is to drop from * into the river, walk along the bottom and force open the gate at the opening of the sewer to let the rest of the party in.

After getting the gate open, the party makes their way into the bowels of the sewer and into a fight with three Otyughs (I think – Chad)

04 March 2018 Session Narrative

04 March 2018 Session Narrative

(Starting session in combat)

After fight, we opened the door behind the statue and we were greeted with a blast of the smell of rotting flesh.

At the start of the hallway, a ghoul emerges from an alcove and was quickly killed by Bilarro then, the start of a spiral stairway that goes down into the earth.

After a few minutes thousands of undead start to walk up from the bottom.

We decided to leave and close the vault door behind us.

We made it to the Fortroy castle jus to find Andholm’s mother and father dead and an elaborate shrine to Nerull.

At this point, Andholm enters and activates a steam-golem and we were notified the Gambit was stolen.

7 Jan 2018 Session Narrative

7 Jan 2018 Session Narrative

Note: The Chip re-structuring
1. White: +1
2. Blue: Advantage/Disadvantage
3. Red: Luck
4. Green: No Change

On board the Gambit, Islay by a mass of snails and the trail heads out from the body.

Goblins were witness to the blast. The blast came from large barrels of gunpowder. As the Druids were performing the rite, a human riding a wagon, ran over the Druids and detonated the barrels on the wagon.

After the blast, anther human arrives to collect the remains of the human riding the wagon.

After the two day journey to Jobrack, the party decides to split up. Raul noticed outside the St. Cuthbertian temple, there was an armed, Elf. This Elf druid recounts the events at the Druid Circle at the Cairn.

Sprocket noticed a self-driving carriage with custom carriage markings of a silvered skull mask.

At the Lousy Brothel near the city gate, both Islay and Bilarro, and eventually Raul discovered the Night Mamba has checked in. The Night Mamba is the Damon Fortroy’s alias.

Vera and Maxon entered the Golden Dawn House, and, again, Vera books the hall for a one-night-only show.

That night, at the Golden Dawn House, Vera and Maxon arrive, then Bilarro/Islay and Raul arrive and, finally, Sprocket. Islay leaves Bilarro’s body and posses the bartender’s.

A couple of hours later, a mostly fancy crowd arrive. Representatives from houses Banginstorm and Casmeritine are in attendance. During her performance, she was able to charm the night captain because he is not from the family.

The following morning, at Magical Martin the Wagon Maker, the Gnome has a half Orc as security inside his shop. He states, yes, the wagon Sprocket noticed is owned by Fortroy and has all the options installed…including the ability to track it if it is ever stolen. It will take three days to make a duplicate tracking rod for the wagon.

So, what do we do for the next three days?

The United Mercenary Guild, that does mercenary work in the kingdom, has a job posting for a flash golem that, weirdly, has by some accounts, intelligence behind it’s eyes. Also through the UMG, there are a number of cargo runs the Gambit can do; one for the Temple of Fharlanhn, one for the House Vortal and to the Adamantine Tower in Lanterum.

As Sprocket was escorting the cargo to the Gambit, at the Golden Dawn House (I presume – Chad) there was, what looked like a brother and sister pair of Drow with a large security detail consisting of two gnolls, two warforged, two half orcs and four humans. The Drow pair state they are on a mission of mercy and it is vital for the alliance between the Kingdom and their Queen.

We called Fortroy about this meeting with the Drow.

(I guess there was more that happened after I left for work. – Chad)

10 December 2017 Session Narrative.

10 December 2017 Session Narrative.

While in Lanterum, the party discusses our options going forward. We can get the Water Rod that is on the Leviathan. We can head north to follow the vampire. Since we know she is in Lanterum, we can tie up the loose end with the Green Lady. We can fulfill the final request by the lady to be buried at the Citadel on the Eastern Continent. We can go after the Wind Stone in Haymish’s possession.

We decided to follow up on the location of the Wind Stone and headed off to the Entertainment District to speak with Constable Haymish. He suggests we post a reward for any information on the location of the ‘Air Bending Cop.’ There wasn’t new information on the Wind Stone.

Islay at HQ bought the chili shop downstairs…and he now owns the whole building. He heads out to the Market District to buy some Cobra Peppers and lesser peppers for the chili and a chief for the shop as well.

At the HQ, a House Idald representative arrives with information about a sensitive venture in the free territory of Proust. This venture is to find the location of Rawhide, the creature that attacked Balcorran a couple of years ago. When we arrive at the Idald estate, we are to ask for Farragut.

The secretary to print out flyers for a chili cook-off and the top prize is to be the Head Chief of Islay’s new chili shop.

On our way the Idald estate, we passed the carriages of lesser houses as Farragut lets us in…and by the look of things, the estate was opened about a day ago. As Farragut leads us to the main hall, there is a large table with chairs around it, in no real order. The task before us is to find the origins of Rawhide. Emmit will travel with us to be head of security. We asked Farragut…but he declined.

After leaving the Idald estate, we made our way to Fortroy estate to bring him up to speed on our new mission. And after requesting, Andholm wrote a blank check to be cashed at the Bank of Hammerstrike.

Our travels to Jobrack went without incident and as we approached the Tower, there is a large amount of foot traffic in and out of the city. After paying 3gp/day for a berth the Untied Merchant’s Guild (UMG) has guides to show us around the city.

Looking for a place to stay, the guide leads us to the Grey Naga and we book most of the fourth floor.

Raul heads to the southern part of the city where the temples are, and after about an hour, he comes up to the Fharlanghn temple…which looks very well maintained. At the Cuthbertian temple, there are two justicators outside and only clerics and lay-people inside. There’s also no archivist, but there is one that is contracted to fill the role. There is a political coup in the north by Axion in the town of Madunk where there are signs of Vanderscaled returning.

Sprocket went out to investigate on it’s own and found a group of Warforged and was pointed in the direction of Vegreb, the last place that was destroyed by Rawhide.

When the rest of the party returns to the Grey Naga, we hired a local teen, Figit as guide to Vegreb.

Arriving at Vegreb, the guard at the gate, Billin, points us about a mile and a half to the northwest where the last time Rawhide was seen.

After getting to the area, the path into the woods ends at a large crater. It looks like there has been a large forest fire…perhaps due to the impact and a number of corpses on the ground. There are two amulets in a clenched fist of a skullard with a tree growing over it.

A goblin emerges from the tree line, and Islay throws a rock, killing the creature.

Arrows begin to fly.

12 November 2017 Session Narrative.

12 November 2017 Session Narrative.

In the morning, everyone arrive at the Blades headquarters just as Venchiea arrives with coffee for everyone.

About an hour later there is a knock on the front door. As the door opens, there is a guy holding an employment flyer for H.I.L.T. He introduces himself as Marcus Shelm. Islay, after a bit, recognizes him. Marcus apparently ran with Islay and someone named Darr in the past.

Once we interviewed Marcus, he accepted the job. As he left Andholm arrived and made our way to Low Port. On the way, something seems a bit off with Andholm but we couldn’t put our finger on it.

Arriving in Low Port, Sprocket, Maxon and Andholm enter the Custom’s House. The explosion onboard the ship docked might have been committed by a gang associated with the Red Queen. Looking at the Bill of Lading for the Capstan, it shows she was carrying cannon castings.

Vera and Raul make their way to the Salty Lichen, the place where the remainder of the crew of the Capstan was last seen. After asking around, the sole survivor was taken to the Fharlanghn temple.

Bilarro and Islay at the docks, Islay helped in righting the ship that was moored next to the Capstan and Bilarro was talking to a Tiefling, both ended up with no new information on what happened. But, nobles have access to custom records, but something about House Vortal and Deluc Ventures was mentioned.

At the Fharlanghn temple, the last thing the survivor remembers is Lord Hugo to out crew before the voyage and about a dozen half orcs attacking the ship.

Isaly, searching the castings, he found some burial instructions that this casting is to be buried at the Citadel. Inside the casting, there is a body that should be more decomposed than it is. We decided to have the body delivered to Entertainment District Customs House from Blackstone Prison, and tagged as ‘Case Study, Ent-Dist.’

The next day, Haymich received the delivery from Blackstone.

The party made their way to House Vortal. Asking for an audience with Lord Hugo Vortal, the Chamberlain, James Vortal greets us. James speculated the body might be of Camille Deluc.

Andholm and Islay went to a restaurant, and, come to find out the Green Lady was possessing Andholm and now is free in Lanterum.

15 Oct 2017 Session Narrative

15 Oct 2017 Session Narrative

At the pyramid, the people possessed by the Green Lady awoke confused, gathered their things and left. As the people gathered their things, we searched the room they were in and only gathered the smudges they were burning and nothing else was found.

Moving on to the top floor of the pyramid, the group came upon a room with four doors, one to the north east, south west, south east and north west.

The North East door, which was pretty sturdy, inside, had three to four dozen barrels with swampy water inside with sediment on the bottom.

The South West door was pretty rotted away, but inside the room, a birdbath-like font in the center of what looks like a ritual chamber. After searching the room, Islay found a ritual took used to remove the brain, and he gets a feeling of familiarity when holding the tool.

The South East door also was rotted away and inside the room, there were stone cabinets with water logged scrolls, golden scroll bars and a scroll written in a language none of us knew.

The North West door looks like it was repaired…and trapped. After disabling the traps, we open the door to the auto lighting of gas wall sconces. Inside the room, it appears someone from the Cuthbertian church, perhaps an Adjudicator, was, or is using this room as a lab. Also inside, there seems to be schematics of a vehicle of some sort, but inspecting it further, it is schematic of a Spirit Well…the same Spirit Well, Nail, at the Foundry, was having a difficult time in recreating. While searching the room, Sprocket found 15,000gp, smithing tools, an alchemy lab with tools and a very comfy chair for Islay.

After an uneventful night, we left the pyramid to meet Andholm Fortroy outside.

Deciding to take the schematics of the Spirit Well to Nail at the Foundry after a small debate whether or not to revive the Warforged as a race.

After a few weeks, we arrive at the Foundry. Sprocket makes it’s way to Nail’s office with Maxon and Islay in tow.

Both Maxon and Islay go on another tour and treated to some soft-serve ice cream while Sprocket gives Nail the Spirit Well schematics.

Nail, if one was Warforged would notice is visibly excited at the sight of the schematics.

After departing the Foundry, we made our way back to Lanterum.

On the way there, Sprocket attuned to the Firm Channel after Bilarro and Raul failed. 1/ day Sprocket can Stone to Flesh/Flesh to Stone. Movement to AC: sacrifice 5ft of movement to gain +1AC. Earth Mastery: +1/Attack, +1/Damage. The Elemental power: Earth Glide.

After arriving at Lanterum, the party split up. Maxon and Sprocket made their way to Maxon’s apartment, Islay headed to the Blade’s office and Raul headed off the Temple.

Raul at the Temple, he met the Archivist Casmeratine about the lab at the pyramid. Someone by the name of Arch-Magister Ducaris has been known to experiment and there is a frontrunner for the Arch-Mage, someone by the name of Filtabur.

There was nothing going on at Maxon’s apartment, so both Maxon and Sprocket made their way to Camorine’s estate.

The rest of the group at the Office will be heading out for some Shawarma after Islay replies to the correspondence by stating ‘Sorry we missed…’

Outside the Entertainment District House, Sir Barnard is enjoying a pipe when Maxon asked about a cop, some 20 years ago, was able to move like the wind.

Also outside, there seems to quite the number of Tetrigani covered wagons. This is odd to have this many in one area. Islay walks up to one of the wagons and talks to a boy who seems to be about 13 years old and the only survivor from an attack outside Cartway in Balcorran County.

Sir/Knight Dandrin Ervin, the commander of the Entertainment District House…

17 September 2017 Session Narrative

17 September 2017 Session Narrative

On the Gambit, Fortroy suggests we keep Vera in the brig due to the face she looks like she did kill the Cleric.

So, we did leave her in the brig and returned to the Temple.

As we were in the basement, looking for evidence on to what happened, we hear, what sounds like three people enter the Temple. One sounds like they are heading to the office and the other two are making their way to the basement.

When the two made their way into the basement, Maxon made the decision to up front with them…while Sprocket did a very good job in hiding, giving the two a good startle when they saw Sprocket.

We found out the three are colleagues of the Cleric that was killed, Brother Tom. They are Brothers Emmon, Jerrit and Gustov. After explaining what happened to Vera, the Clerics do have a scroll to cure her and all we need to do bring her to the Temple.

We head off to the Gambit to collect Vera when we run into Fortroy loading the ship with supplies and he asked us about our encounter with the Green Woman and said there is a 30,000pg reward for the Green Woman’s head.

After we mended Vera, we return to the pyramid where we fought the Green Woman the first time.

Bilarro enters the pyramid to find there is a door that has been used recently.

He opens it to the sounds of chanting and drums.

At the end of a hallway, there is a spiral staircase that heads down…towards the chanting and drums.

At the bottom, there is a 30’ wide and 100’ long hallway that is obscured by the smoke from a bunch of burring braziers.

As Bilarro and Vera scout ahead, there is a voice in Vera’s head that is bitching about us desecrating her temple.

The Green Woman attacks.

Near the end of the fight with her, she turns into spores and is inhaled by her thrall.

06 August 2017 Session Narrative.

06 August 2017 Session Narrative.

The Firm Channel was returned from Dylan and the Sprocket attuned to the stone.

With the orphanage having money problems, Bilarro, Islay and Raul all decided to head off to the beach and spend some time with the Gonn.

At the Gull Skull looking for members of the Court, we met with Figgit – Red Beard who will return around dinner time with information on Brasco.

Meanwhile, we are asking for information on the Leviathan and any information on specific shipments that have gone missing. There wasn’t any.

Back at the Gull Skull, Tobin, Clarence and Latrice are the last three couriers when a message arrow from Sir Renton arrived and stated there is no information on the missing shipments.

Lunch time arrives and the children need to return to the orphanage.

Once at there, there are three small, dead bodies on a cart.

These three were out gathering supplies south of town.

We head off to investigate.

About a half hour later, we are looking around a clearing just before the jungle, we notice a path heading off into the jungle and figured out this is where the kids were killed.

We proceeded into the jungle, but Justice is reluctant to help.

About 100’ in, it looks like something merged into the path. As we continued there seems to be something out at the 100’ mark…something with antlers, large, old and artificial.

25 June 2017 Session Narrative

25 June 2017 Session Narrative

After the fight with the Lizardfolk..the sphere from the beach arrives and deposits Raul. He is very calm and relaxed from his time with the sphere.

On the outside of the temple, appears to be covered in religious iconography of mostly of water elements, but some fire. There are also features that look like rain gutters, but instead of directing water away from, they look like they direct the rainwater into the temple.

At the front door to the temple, it is trapped…and locked. But the key looks like to be in the shape of the Water Stone.

After placing the Water Stone in the keyhole, the door unlocks and, slowly, began to open. As the door opens wide enough, the blast of moist, compost-smelling air come out of the temple.

Vera collapses to the ground.

To the south and west, there is the war canoe that was used by the other Lizardfolk, who looked like they were to use the canoe, but ran into the jungle to be away from Rasp’s drums.

The war canoe looks like it was designed to hide things and it was seen some action. Inside the hidie-holes there are three potions of cure light wounds, arrows and Masterwork longbow. Maxon, Islay and Bilarro have taken to disabling the canoe by removing the oars, sails and rudder.

As the group enters the temple, there are obvious pressure-plate traps in the floor. The traps, once tripped, spray a stream on acid. Bilarro attempted to wedge something in the gap between the pressure plate and the surrounding stone, and was unsuccessful due to the gap being too tight. After noticing how obvious the traps are, they were designed to keep something in, instead of keeping others out.

At the end of the hallway, there is a large cistern at the center of a ~40’ diameter shaft. The shaft looks like it runs the whole height of the center of the temple and it quite far down into the earth.

After a stone that light was cast on it was dropped and lost in the darkness, Sprocket detaches it’s quadrupedal scout to scout down the cistern.

After about a two hour round trip, the scout returned. What it recorded was mostly it’s trip down the cistern. After fast-forwarding through the recorded, it saw a large basin with sconces on the wall, unlit and passageways going east and west.

At this point, it is getting dark out and the group sets up camp.

Rasp knowing he is out of his element states he will stay back and keep an eye on the camp. He was only tasked to return the Water Stone…not partake in the trials to determine if we are worthy in holding the Stone.

Over the night, nothing happens except for another storm approaches.

Entering the temple, as the rain run into the cistern, there is a distinct sound of screech coming up front he bottom.

By dawn, the rain stops.

The plan for getting down the cistern is to have Sprocket and Raul enter the Bag Of Holding to carried by one of the others who can Feather Fall or Fly to the bottom…before Raul suffocates.

It took about seven minutes to get to the bottom of the ~1000’ cistern shaft.

Once at the bottom, for the lack of a better way to go, the group heads east.

After walking about three miles, there is another cistern shaft in the ceiling and the water is much shallower.

Another mile, another cistern shaft. This time Maxon and Vera walk up cistern walls and Islay flies to the top. Once up there, the only thing to notice there is only a large metal grate covering over the cistern opening.

It starts to rain and on the way down, Islay informs Maxon and Vera there isn’t anything up there and it started raining.

Islay, Maxon and Vera makes it to the bottom before the walls become to difficult to climb.

Without being able to go any further east, the group returns to our starting point.

After getting there, the group heads down the west passageway to the next cistern shaft and then rests.

About few hours into the rest, three Chuuls attack.

After the fight, the group walks another mile, or so to a very large cavern, ~600 yds wide. The water is very deep and has a steep drop off and it looks like this is the point of collection for the rain water.

The plan is to have everyone get into the bag Of Holding and Islay can fly to the other side where there is a platform and a door.

When everyone extracted themselves out of the Bag, the door looks similar to the one at the entrance to the temple…but the key is different. It looks like the Water Stone, but the facets are different. It does look like the gem used to detect a mind leech. After…modifying the gem, it fits and opens the door.

Inside, their are lit balefire torches and, what looks like, 6 dozen sarcophagus lining each side of the hallway ending at a balefire brazier.

30 April 2017 Session Narrative.

30 April 2017 Session Narrative.

On the island of Orcalon, Brogas Dallhelm, the only one that was even close to being an administrator for the Bard’s school died of a stroke at a celebratory BBQ.

Vera, being the most senior member of the school at the moment, she began searching Brogas’ room…and found a scroll case in a foot locker. Inside the case, there are instructions for his internment. He is to be returned to Lanterum to be buried in the Temple District.

With the news of Brogas’ passing, Islay is attempting to lighten the spirits of the school children.

In town, Sir Renton met with Bilarro to talk about the sighting of the warship.

In the event of Brogas’ passing, Gov. Lord Adalard Grast is to appoint the next school administrator. After reading this, Vera made her way to the Governor’s house…but met him while he was on his way to the school. After a short conversation in the street, they decided to meet in the school administrator’s office to discuss the plans, going forward for the school.

Islay, while started out to distract the school kids, ended up teaching the kids how to fight.

Brother Oris and Bilarro are talking to the Harbormaster about booking transport to Lazourgas Islands. The Harbormaster said nothing that is seaworthy is leaving with that warship out and about.

Meanwhile…at the school, there are faint, harmonic tones coming from the area of the beach. Maxon, Islay and Sprocket make their way to the beach just to find Raul already there. There is a sphere, large enough to block the whole horizon…which is odd that no one can see this from the school. While speaking through Raul…’we are the Representative of the Gone.’ Attempts to communicate with the Sphere were successful only through singing. The Sphere continued…’we are here to witness the Harmonies’ and ‘Just ignore us.’ When the conversation ended with the Sphere, both Maxon and Islay seem very relaxed.

When Brother Oris, Bilarro and Rasp return to the school, Sprocket escorts Brother Oris and Bilarro to the Sphere. Bilarro, at this point went ethereal to communicate with it. While there…the Sphere is very smooth and warm. When Bilarro finished his talk with the Sphere, it released both Maxon and Islay, but kept control of Raul.

The Party met up with the Governor, at his house and received the protection money for Orcalon to be paid to the Duke. Now, that both Brother Oris and Maxon are standing next to on another…there is a familial resemblance. Of course, both of them don’t see it, but the others do.

The next day, Vera made the decision to put Brother Oris in charge, temporarily of the school until The Party return from our current assignment.

One last item was given to The Blades is a lute, used by Brogas, that aids in performance.

The trip to The Beggar’s Leg, in the Lazourgas Islands took about three weeks.

Rasp is very keen to get to Ran T’yak and hire a war canoe to Rig’naal to get the Water Stone to his people.

Once near the shore, Rasp rushed off the canoe and made his way to the largest building. When the rest of The Blades caught up, Rasp was standing next to the shaman…and next to him is Trakas.

Before The Blades can continue…a trial is needed. The trial is to tame giant sloth.

Once the sloth trials have been completed, The Blades make the trip to the temple…but not without making sure the sloth are handled in a way they are encouraged to follow the rider’s instructions.

Arriving at the Temple, there’s a group of other lizard-folk…and Rasp made quick work by making them run away with his drums.


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