Size/Type: Medium Undead
Hit Dice: 6d12 (39hp)
Initiative: + 2
Armor Class: 14, touch 12, flat-footed 12 (+ 2 Dex, + 2 Natural)
Base Attack/Grapple: + 3/+ 7
Attack: Melee Slam + 7 (1d4 + 4), Bite + 7 (1d6 + 2, Disease)
Full Attack: Slam + 7 and Bite + 2
Space/Reach: 5 ft./5 ft.
Special Attacks: Feed, Improved Grab, Ravenous Rot
Special Qualities: Create Spawn, Damage Reduction (10/Slashing), Need to Feed, Scent, Undead Traits, Vulnerability to Fire
Saves: Fort— , Ref 5, Will 7
Abilities: Str 18, Dex 14, Con— , Int 2, Wis 14, Cha 13
Skills: Listen 9, Spot 8
Feats: Ability Focus (Diseased Bite), Alertness, Blind-Fight
Organization: Solitary, Mob 4-12, Horde 10-200
Challenge Rating: 4
Alignment: Always Neutral Evil
Level Adjustment: —
Create Spawn (Su): Any Humanoid, or Monstrous Humanoid who succumbs to The Ravenous Dead’s diseased bite, and has a charisma score of at least 10, rises as a new Ravenous Dead in 1d4 rounds. The newly risen Ravenous Dead is uncontrolled by its creator and immediately seeks out living creatures to feed upon. The newly risen creature loses any hit dice above 6 and re-rolls its hit points using d12’s. Its constitution score drops to — . Its Intelligence score drops to 2. All other abilities remain unchanged. The creature loses all skills, feats, special attacks, weapon or armor proficiencies, or special abilities it had in life, and replaces them with those listed in the Ravenous Dead’s description. The new Ravenous Dead retains no memories of its former life. Its only motivation is to find new victims to feed upon.
Feed (Ex):A Ravenous Dead deals automatic bite
damage with a successful grapple check.
Improved Grab (Ex): To use this ability, the Ravenous
Dead must hit with a natural attack. If it gets a hold,
it can feed.
Need to Feed (Ex): A Ravenous Dead is driven by
a consuming hunger, not a lust for battle. Whenever
it slays a living opponent, the Ravenous Dead must
succeed at a DC 15 Will save or immediately stop to
eat its kill. When eating, a ravenous creature can do
nothing else. It loses its Dexterity bonus to AC and does
not make attacks of opportunity.
Ravenous Rot (Su): The Ravenous Dead’s bite carries the disease Ravenous Rot. Creatures bitten by the creature must make a Fortitude Save (DC 16) or become infected by the disease. The disease’s incubation period is equal to the creature’s Constitution Modifier x 5 Hours. After which time, the creature must succeed on a second Fortitude save or take 4d6 points of Constitution damage. The next incubation cycle then begins using the infected creature’s new Constitution modifier to determine the length of time for the next save. This cycle continues until the infected creature either dies, or is cured. Ravenous Rot may not be cured by normal means or a remove disease spell. Only the use of a miracle, limited wish, or wish spell can cure an infected creature. Use of a restoration or heal spell will restore the infected creature’s Constitution score, but will not remove the disease.
Scent (Ex): This special quality allows a creature to detect
approaching enemies, sniff out hidden foes, and track by sense of
smell. Creatures with the scent ability can identify familiar odors
just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of
smell. If the opponent is upwind, the range increases to 60 feet; if
downwind, it drops to 15 feet. Strong scents, such as smoke or rotting
garbage, can be detected at twice the ranges noted above.
Overpowering scents, such as skunk musk or troglodyte stench,
can be detected at triple normal range.
When a creature detects a scent, the exact location of the source
is not revealed—only its presence somewhere within range. The
creature can take a move action to note the direction of the scent.
Whenever the creature comes within 5 feet of the source, the creature
pinpoints the source’s location.
Undead Traits (Su): An undead creature possesses the following traits (unless
otherwise noted in a creature’s entry).
—No Constitution score.
—Darkvision out to 60 feet.
—Immunity to all mind-affecting effects (charms, compulsions,
phantasms, patterns, and morale effects).
—Immunity to poison, sleep effects, paralysis, stunning, disease,
and death effects.
—Not subject to critical hits, nonlethal damage, ability drain, or
energy drain. Immune to damage to its physical ability scores
(Strength, Dexterity, and Constitution), as well as to fatigue and
—Cannot heal damage on its own if it has no Intelligence
score, although it can be healed. Negative energy (such as an inflict
spell) can heal undead creatures. The fast healing special quality
works regardless of the creature’s Intelligence score.
—Immunity to any effect that requires a Fortitude save (unless
the effect also works on objects or is harmless).
—Uses its Charisma modifier for Concentration checks.
—Not at risk of death from massive damage, but when reduced
to 0 hit points or less, it is immediately destroyed.
—Not affected by raise dead and reincarnate spells or abilities.
Resurrection and true resurrection can affect undead creatures. These
spells turn undead creatures back into the living creatures they
were before becoming undead.
Vulnerability to Fire (Su): Ravenous Dead are especially susceptible to fire damage.
A Ravenous Dead takes half again as much ( + 50%) damage as normal from
the effect, regardless of whether a saving throw is allowed, or if the
save is a success or failure.