We’ll be starting on the 12th day of the 4th month in the year 50 A.E.
This time around, I’m going to try to keep better track of in-game time progression. This sounds like a seemingly trivial detail, but it does make a difference in how smooth the game will run.
Often, time = distance when it comes to travel. Time will progress pretty much the same way it does in real life.
6 seconds to the round
60 seconds/10 rounds to the minute
60 minutes to the hour
24 hours to the day
|01-03 hours||Still of Night|
|06-08 hours||Mid Morn|
|08-11 hours||Late Morn|
|13-14 hours||Noon’s end|
|18-20 hours||Twilight Hours|
|21-24 hours||Dark of Night|
7 days to the week
Every month will be 30 days long
And there will be 12 months to the year
Check out the Calendar for Year 50 A.E.
So a record of the time and date would read as follows….
Friday, 2pm, January 12th, Year = Nerdas Noon’s End, 12th day of Deep Winter, 50A.E.
The lunar cycle will be 25 days. 12 days waxing, 1 day full, 12 days waning.
The winter Solstice occurs on the 15th day of the first month, the spring equinox occurs on the 15th day of the 4th month, summer solstice on the 15th day of the 7th month and the autumnal equinox on the 15th of the 10th month.
Full lunar eclipses occur 250 days apart, or every 10 lunar cycles. Full Solar eclipses take place at a less regular interval. But on average they happen every 3000 days, or 8 years and 4 months.
The people of the Imperial Kingdoms celebrate the High Holiday of Festivus, originally a Pelorian celebration, every Spring Equinox.
Archidiem’s rebuilt empire has gone and unbuilt itself. If you take a look at the Timeline, you’ll see that 3 years after Gabriel Archidiem ascended into godhood, Mahrbrook started the next elf-war. That war came to be called The War Among the Leaves. Gabe’s son Valerian Archidiem decided (poorly) to bring the wizard Balkurse back from the dead in order to help him beat the elves.
The returned Balkurse did just that, but convinced the Emperor to restructure the military into a navy-centric set-up. Balkurse squandered the imperial coffers by building a mighty admiralty in order to really take the fight to foes he hated even more than the elves. He went after the Aboleth. In order to cover his tracks, he engineered the war with the elves to drag out years longer than it needed to. Combine that with all the resources dumped into his secret, private war, the whole empire was on the verge of going broke.
Then Lanterum was attacked. Attacked hard. Bombarded from above by the extraplanar sky-slip Apocalypse, and besieged from the ground by a Lich with an army of various undead, and a giant siege golem.
With almost no money left, and too few troops to protect its borders, colonies, and interests, the empire began to implode upon itself.
In his final act as emperor, Valerian set forth the Archidiem proclamations. He established the laws of nobility and named 11 major noble houses with the 12th being the House of Archidiem. He declared all colonies freeholds, and reinstated Proust and Felldorm as freeholds as well. He then divided the remaining territories between his house and the other 11 noble houses. 4 were established in Axion, 4 in Theriam, and 3 others besides his own house were established in Redgulus. Each of those major Noble Houses were then given leave to appoint 2 minor houses each. The freeholds would govern themselves however their people saw fit, and would owe no taxes to any noble houses. However, they were responsible for their own defense and well being.
Set in place were a series of laws about how the nobility were to behave as a body-politic. Remembering the past before his father reunited the lands, he first outlawed the practice of allowing soldiers to be commanded by officers not of noble blood. Every command given to every soldier would be accountable to a noble family. There would be no rogue Generals like Rexus Cybillian again.
The next proclamation was that by no means would any spellcaster of any kind ever hold a noble title. Temporal power and Arcane/Divine power combined would not result in anything but tyranny.
The third proclamation was that each noble house would be responsible for its own holdings. Both the defense and well being thereof, and the cultivation of resources therein.
The 4th proclamation was that no noble titles be granted without the patronage of a current noble lord. The lowest title being Knight. Above knight, would be baron/ess, above baron, would be count/ess, above count, would be duke/duchess, and above duke would be king. All titles above (but not including) Knight would be passed on through inheritance by line of succession.
The nobles, in this phase of the game, aren’t like the nobles of old. They aren’t like the weak, apathetic losers from the time before Hotrusian’s rise. These nobles take action. For good or for ill, these are nobles of the Archidiemian Era. They wouldn’t have title without first proving they were worthy of it in some way.
These noble houses have had 15 years to get things rolling under this new feudal system. So sure, some of them may have slipped up a bit and let some things go. But even the most inept, mewling, pissy-pantsed noble from this period could dick-slap most of the old-guard nobility to death. Then apologize to his dick for getting all that yuck on it.
These noble houses are either run by men Gabriel Archideim appointed, or by their sons. They are not to be trifled with.
The 5th proclamation was that any and every noble house would support 3 autonomous and neutral bodies.
1st — The Order of The Watch. An order that would operate in secret to ensure that all noble houses abide by the proclamations.
2nd — The Order of The Archanamach. An order that would deal with threats by arcane spellcasters.
3rd — The Order of The Imperial Archivists. An order devoted to both preserving history, and passing it on by educating and advising the noble houses equally.
One third of one third of all gained revenue from each noble house would go to supporting each order. And, any member of any of those three orders are never allowed to hold noble titles, or own any land outside of the freeholds.
Beyond those 5 proclamations, each noble lord would be allowed to enact and enforce whatever law he or she saw fit, within the borders of their own holdings.
In the dark time of the great dissolution, a great many people have returned to their faith for some kind of succor and guidance.
Once again, the names of the many gods such as Pelor, Heironeous, St. Cuthbert, and Fharlanghn rang out in prayers. The worship of the Ascended Emperor, Gabriel Archidiem also became customary. New Cathedrals, temples, churches and shrines were built, as well as many of the old and neglected ones restored. Holy Orders devoted to their patron deities grew in number. Cloistered Orders of monks built private monasteries. Holy Paladins, by leave of patron nobility built stalwart fortresses and are taking new recruits for training.
In this time, people identify by their chosen patron deity almost as much as they do by lands of their birth.
The workers of the arcane have also begun to band together. Re-establishing their guilds and universities.
In the cities, the merchant class is beginning to thrive again as well. Trade routes, taxes, tolls, and tariffs are slowly starting to refill the coffers of those who rule.
Outside the Kingdoms power bases are coalescing as well. In The Eastern Lands, the newly crowned Elven King, Fedlleris Odylwynn is shepherding what’s left of his people and reforging a kingdom called Greymarch.
In The Western Lands. the mighty dwarven kingdom of Magnarosock is thriving. From beneath its formidable trade city, Hammerstrike the kingdom’s different ruling clans exert their influence to ensure prosperity.
The Southern Continent is a slightly different situation. The remnants of the old Syrillian Empire still war amongst themselves from their greatly reduced fiefdoms. By contrast, the southern continent’s free territories are thriving thanks to trade and commerce between them.
Much of the Western Continent remains a mysterious, unexplored frontier were many adventurous souls have gone to carve themselves out their own piece of the world.
Between the continents, the Island Territories’s fortunes are as varied and changing as the seas themselves. The former colonies are now accountable only to themselves. But also must find a way to fend for themselves as well.